Story Challenge: Moat Maiden
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| Started: | 6/18/2008 | Category: | Technology |
| Updated: | 5 months ago | Status: | Voting Period |
| Viewed: | 286 times | Debate No: | 4436 |
Debate Rounds (4)
Comments (13)
Votes (17)
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I would like to introduce an exercise (story challenge) in which PRO and CON incrementally develop what, in the end, becomes an interactive short story. This is probably best explained through an example. After the example are a few parameters, to which compliance is implicit in accepting this "debate". Following that, I present the Round 1 opening to Moat Maiden. Note that the rounds can be brief.
Think Groo meets MacGyver. -- Noel Leon /-------------------- Worked Example: PRO Round 1 -------------------- This is not quite a safari, in not quite a canoe. For my budget river rafting, a kayak has to do. From origin to terminus, I'd paddle fast and free. That was until around the bend, got stuck in this eddy. The vortex spins my river craft, yet grips it fast in place. To sink for lack of towing force, to vanish without trace. 1 The kayak is spinning. The compass is spinning. My head is spinning. And all the counter-paddling to put an end to this spinning is very tiring. What is the best first step? Swim to rocks and climb > Swim into the cave at the river bend Paddle more furiously Reason: Already tired from fighting the current, the cave seems to be the closest refuge for rest. Result: Swimming through the eddy, I enter the cave and clamber onto a rock. /-------------------- Worked Example: CON Round 1 -------------------- 2 Development: There, while panting for breath, I give the cavern a cursory glance and see evidence of inhabitation. > Eat the charred food in fire-pit Wrap myself in the bearskin beside the fire Venture further into the cave Reason: No doubt the protein will provide needed energy. Result: Anyway, whatever it was, it tasted like chicken. Instinctively licking my fingers, I extend them to the fire-pit. /-------------------- Worked Example: PRO Round 2 -------------------- 3 Development: Flame flickers between the stacked logs, providing a modicum of radiant heat. Run up and down a nearby rock outcrop to warm up Return to kayak for a change of clothes > Shift the front log with the stick Reason: Removing the front log exposes the hottest glowing region. Result: This increased infrared radiation soon dries my clothing. /-------------------- Worked Example: CON Round 2 -------------------- 4 Development: The firelight also reveals a stack of rocks like stairs at a far end of the cavern and shifting shadows on the near side of the cave. Go toward the light > Listen for footfalls Run to the kayak Reason: Shadows suggest a possible intruder. Result: Actually, I would be the intruder to the cave dweller who ambles in, apparently without detecting me. /-------------------- Worked Example: PRO Round 3 -------------------- 5 Development: The cave dweller falls asleep in the bearskin at mouth of cave. Run to the kayak Talk with the cave dweller > Tip-toe to the outcropping Reason: With the front entrance blocked, the only other exit may be up the stack of rocks. Result: At the top of the sedimentary staircase is a thatch mat. Tossing back the covering of straw and sticks, I catch a glimpse of the dweller catching a glimpse of me. /-------------------- Worked Example: CON Round 3 -------------------- 6 Development: With renewed energy, I heave myself up and onto an embankment. On the other side of the river is a tree hut. Beat chest and shout like Tarzan Leap into the Ruddy River > Swing on the dangling vine Reason: Vine travel worked for Tarzan and might work for me. Result: Kicking off the rock holding the inclined vine, I grab on and swing over the river. /-------------------- Worked Example: PRO Round 4 -------------------- 7 Development: To prevent the dweller doing likewise, I have presence of mind to keep hold of the vine, which now dangles down to the forest floor. My presence at the hut upsets some chimps, however. They throw coconuts and, yikes, feces. Throw some (coconuts) back Pretend to eat a banana > Slide down the vine Reason: The vine dangling to the ground offers rapid escape, much like a fire fighter sliding down a station-house pole. Result: I land beside the river, just out of reach of the eddy-entrapped kayak. Some simians projectiles, mostly vine and coconuts, have preceded me. /-------------------- Worked Example: CON Round 4 -------------------- 8 Development: Simian screeches are getting louder as they reposition. I don't want to grapple with an excrement attack. Make a coconut slingshot with vine Jump into river and swim to kayak > Grapple with a coconut and vine instead Reason: A broken coconut tied to a vine makes an adequate grappling hook. Result: Like a cowpoke with a restless lasso, I swing it around and drop the coconut in the kayak. Development: Pulling the craft out of the eddy and to shore, I am soon safely bearing down-current. \------------------------------ End of Example ------------------------------/ Here are the parameters mentioned. PRO Round 1 introduces the verse and first situation. The verse sets the role and goal (e.g., jungle river rafter / free kayak from eddy). Each situation develops the story in first-person perspective to the point of three choices, identifies the best choice and reason why it is best based on clues in the story, and then gives the result of selecting that option. PRO and CON collaborate in creating credible predicaments paced so that the solution comes naturally (without a great leap of plot) as the development in CON Round 4. PRO and CON compete (try to win the "debate") by composing situations that are more interesting, evenly paced, and intriguing than those composed by his or her adversary. The aim is not to trip up the other author (e.g., with abrupt or inconsistent transitions), but to contribute more compelling content through cohesive narrative and clever puzzle-making. OK, on to PRO Round 1 of the story that we will develop. This is the first of three story challenges. All take place with a vaguely medieval level of technology. 1: Moat Maiden. In a clearing in an otherwise dense forest. Here, a square moat surrounds a cottage. 2: Cottage Cart. Crossing the moat, in the cottage the maiden sits beside a stack of woven cloth. 3: Snow Stopper (might be called Court Yarn). In the village courtyard, the Reeve seeks aid in preventing an avalanche. ~~~ MOAT MAIDEN ~~~ Help me, cries the angry maiden, across the murky moat. Vandals destroyed the old footbridge, and even stole my boat. Don't try to jump or even vault, its far too wide to leap. Ten paces wide on every side, and icy water deep. Perhaps there is a strong ladder, to use as if a bridge. Careful of the alligators, below the slimy ridge. 1 The maiden pleas but is otherwise unhelpful and here I've nothing but an empty sack. A nearby wooden shed is a weathered shell of its former self. What is the best first step? Climb the apple tree for a better vantage Follow the flickering light from copse to the north > Peek inside nearby shed, weathered shell of its former self Reason: Whatever raw materials are around, that shed might contain tools for crafting them. Result: A cursory survey, however, reveals only a rusted long-handled shovel, a hefty plank about 1 pace by 8 paces, and an old boot recently the home of a rodent family. brittwaller forfeited this round. |
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Suppose CON Round 1 provided:
I carry the boot and shovel with one arm, dragging the plank with the other, then drop them back at the clearing. • Dig a trench perpendicular to one side of the moat. > Set the shovel across one corner of the moat. • Toss the boot into the moat. The shovel forms a hypotenuse to the corner of the square moat. The handle and blade dig into the moat corners securely. -------------------------------------------- Then here is PRO Round 2: The shovel is sturdy enough and secure enough to stand upon. It just isn't close enough to the other side to attempt even leap of faith. > Slide the plank across the shovel toward the cottage. • Pull wooden strips from the weathered shed. • Wear the boot found in the shed The shovel plus plank form a makeshift T shaped bridge. One end of the plank rests on the shovel; the other on the cottage-side of the moat. Balancing carefully, I cross over to the cottage, but just barely.
Noel, my apologies. I will not be able to participate. An excellent idea, though. I'm sorry if I wasted your time. Repost and try again. I concede. Vote PRO. Britt |
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As mentioned earlier, I planned three story challenges in a series set at a roughly medieval level of technology. In the first story we had to replace the bridge, building on the makeshift T-shaped combination of shovel and plank. In second story in this series, Cottage Cart, the hero crosses the moat and enters the cottage in which a maiden sits beside a stack of woven cloth.
With all this cloth I've woven here, aid me to that castle. The king will surely pay us well, weaving is not facile. Yet all must come with us at once, leave none for fear of theft. Perhaps you need repair the cart, this is too much to heft. One cart wheel fell from its axle, its washer broke apart. Metal fatigue on rough terrain, makes jostling an art. The cottage contains: • a fireplace – unlit, but prepared with logs stacked on kindling • a loom – mostly wood, but powered by a steel foot pedal • a handcart – which seems to be missing a wheel Behind the loom rests a tool chest. The tool chest contains: • a new washer – a disc with a hole in the middle, like a flat donut • a pair of tongs – iron and look like pliers with long handles • a glove – thick leather with a long sleeve By the fireplace is a chunk of flint. Closer inspection of reveals that: • the flint is an egg-size sedimentary rock • the glove is like the kind used by a blacksmith • the new washer is like the axle washers, but slightly too small for the axle In Round 4 I will introduce the third story in this series. brittwaller forfeited this round. |
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The third and final story in this challenge is as follows. I have not done a story challenge before and am uncertain how difficult it would be for CON. PRO can set the goal and initial scene, but CON has the advantage in that PRO must work toward a credible resolution in CON's round 4 and CON decides the final solution. I also tried to have at least one possible solution for each story, although CON would certainly develop the narrative as s/he wises. That way the story was at least minimally solvable. The minimum solution to the following is to have satchels sewn, fill them with ash, pack them up the mountain, let the wind blow the ash onto the snow and thus melt the snow more slowly.
I might try another story challenge some time, but for now am on to other ventures. ~~~ SNOW STOPPER ~~~ Behind the Reeve's desk is a window, which looks out onto the makings of a major mole hill or maybe it is a mountain. Wise wanderer, the Reeve begins, hear the winter wind blow. This castle at the mountain's base, accumulates with snow. An avalanche will crush us all, and disappoint the king. Strong winds prevail on mountain top, we cannot wait for spring. The shops will give what goods they have, with generous ration. Please help to melt the snow slowly, in some controlled fashion. The castle encloses a courtyard and a number of small shops. The carpenter has wood blocks and a couple large wax candles. The seamstress has many bolts of broadcloth which she can sew into long dining tables, clothing, awnings, pouches, and the like. The smithy has the usual bellows-fed fireplace, anvil, hammers, bits of iron, and also large bins of ash collected from the castles many wood stoves. The stall has work horses and mules, located just after the blacksmith's shop, on the road leading to the mountain summit.
blah dsfkjdhfksdjhdksjlfhkljhdfsjklhsdfkjlhsdfkljhsdfkjlhdfskjlhsdfkljhsdfkljhdfkljhsdfjklhsdfjklhasdf vote PRO Like I said, this was one of the better ideas I've seen lately. Good luck. See you around the site. Britt |
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Good luck to anyone who accepts this debate.
This is a bit confusing though. Perhaps I'll watch and see how someone else does this before trying to debate like this.